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I found a lot of things in my day. The ones that I could of used I tossed away.

I would find this out the next day. Now I have run away.

Curse That Halfling with the wand of the rime!


Dwaren Miner
   

CNR stands for Craftable Natural Resources.

It is a scripted crafting system and not the NW/HOU crafting system.

HOW DO CNR THESE TRADE SKILLS WORK?

MINING  To mine, one must have a Miners Pickaxe equipped. Once equipped, all that needs to be done is to find a Mineable Rock and double click it. After the appropriate amount of damage is done to the rock, you will chip off a nugget. There is a small chance that the player will receive a second nugget while mining. There is also a very small chance that the player will find a mystery mineral. These minerals need to be washed at the Mineral Bath to discover their type. Miners Pickaxes will wear out from time to time and the Mineable Rocks will also “dry up” (disappear). The Mineable Rocks can be set to respawn after a configurable amount of time. Note: you need ‘exotic weapon’ wielding in order to hold the pick axe. Due to the heavy ore  a fighter class type is best for this skill.

SMELTING  To Smelt, one must locate a forge. Ore nuggets can be smelted into ingots by placing them in the forge. If successful, an ingot will be placed in the player’s inventory.  If unsuccessful, the nugget will be destroyed. The more difficult metals require more nuggets per ingot. Dexterity (75%) and Strength (25%) are key abilities for Smelting.

Note: The forge can be use to make bronze ingots too. Bronze ingots are made by combining copper ingots and tin ingots.

 

WEAPON CRAFTING  Crafting weapons is a very detailed process that requires items produced by Wood Crafting, Mining, Smelting and Tinkering. The base items that all weapons require are ingots and a casing mold (these come in small, medium and large sizes). Some weapons also require wood shafts. The player must have a Smiths Hammer equipped in order to use the Weapon Crafting Anvil. To create a weapon, place the required recipe items into the anvils inventory. If successful, the selected weapon will be placed in the player’s inventory. If unsuccessful, the items will be destroyed, however some amount of “mangled” metal may be returned to you. Weapons and mangled metals can be recycled at the Ingot Recycler to obtain a portion of the recipes base ingot back. Strength (70%) and Dexterity (30%) are key abilities for Weapon Crafting.

There are also two additional things a weapon crafter can create. These are Silver Coated Weapons that do increased damage against undead foes and Titanium Tipped weapons, which do +2 damage. Silver coated weapons are made by coating a bronze weapon with silver using the Silver Coating Brazier. Enchanted silver ingots, holy water and the bronze weapon are placed in the device. If successful, a silver coated weapon will be placed in the player’s inventory. If unsuccessful, the items will be destroyed and some amount of mangled bronze may be placed in the player’s inventory. Titanium tipped weapons are made by coating an iron weapon with titanium using the Titanium Tipping Brazier. Enchanted titanium ingots, essence of power and the iron weapon are placed in the device. If successful, a titanium tipped weapon will be placed in the player’s inventory. If unsuccessful, the items will be destroyed and mangled iron may be placed in the player’s inventory.

 

ARMOR CRAFTING  Crafting armor is a very detailed process that requires items produced by Mining, Smelting and Tailoring. The base items that all armor types require are ingots and an armor pattern. The player must have a Smiths Hammer equipped in order to use the Armor Crafting Anvil. To create armor, place the required recipe items in the Armor Crafting Anvil. If successful, the selected armor will be placed in the player’s inventory. If unsuccessful, the items will be destroyed and some amount of mangled metal may be placed in the player’s inventory. Armor can be recycled at the Ingot Recycler to obtain a portion of the recipes base ingot back. Strength (70%) and Dexterity (30%) are key abilities for Armor Crafting.

 

TINKERING  Tinkering requires that the player posses a Set of Tinkers Tools in their inventory. Tinkers can make a variety of different items ranging from glass ingots to crafting tools to deadly traps. These items are created at the following crafting devices:

 

Tinkers Device  This strange looking device is used to create arrowheads and misc. tinkering items. When closed, there is a small chance this device will cause an explosion.

Tinkers Toolkit  This device is used to create traps and crafting tools.

Tinkers Furnace  This device is very similar to the forge except that it uses lumps of clay to make various clay molds and bags of sand to make glass ingots and various glass products.

 

Tinkering uses two raw materials that can be mined. These are sand and clay. To mine these, the player must have a Shovel in their inventory. Sand deposits yield bags of sand and clay deposits yield lumps of clay. Shovels, like the miner’s pickaxes, will wear out from time to time when used. The frequency is configurable by the builder.

 

The Tinkering devices work similar to the other CNR crafting devices in that upon success the crafted item will be placed in the players inventory and upon failure, the recipe items will be destroyed. Dexterity (50%) and Intelligence (50%) are key abilities for Tinkering.

 

ALCHEMY  The art of alchemy consists of brewing potions. Alchemists can also make some of the oils used by the other trade skills, but brewing potions is the bulk of an alchemists work. Potions consist of two main ingredients. These are an essence and a key ingredient. Essences are made by combining several ingredients and pouring the mixture into a glass vial. This is done at the Alchemists Table. If successful, the essence will be placed in the player’s inventory. If unsuccessful, the recipe ingredients will be destroyed, however the player will get back the glass vial. Potions are made by combining an essence and various ingredients along with an empty flask. This is also done at the Alchemists Table. If successful, the potion will be placed in the players inventory along with an empty glass vial. If unsuccessful, the recipe ingredients will be destroyed, however the player will recover both the glass vial and empty flask. Wisdom (60%) and Intelligence (40%) are key abilities for Alchemy.

 

ENCHANTING  Enchanters can make a variety of items as well as enchant weapons, armor and shields. Enchanters require items made by Tinkering, Gem Crafting, Weapon Crafting, Armor crafting, Baking, Alchemy and Smelting. Enchanters use the following crafting devices:

Enchanting Alter  Used to create elemental bags, enchanted gems and enchanted ingots.

Enchanting Statue  Used to enchant shields.

Enchanting Pool  Used to enchant weapons.

Enchanted gems and ingots are created by combining the desired item with enchanting oil. Elemental bags are created by combining a leather pouch with gem dust and a key ingredient. Enchanted shields and weapons are created by combining the weapon or shield with an elemental bag and enchanting oil. Please consult the CNR Recipe Spreadsheet for the exact item recipes. The Enchanting devices work similar to the other CNR crafting devices in that upon success the crafted item will be placed in the players inventory and upon failure, the recipe items will be destroyed. Intelligence (60%) and Wisdom (40%) are key abilities for Enchanting.

 

GEM CRAFTING  The process of working with gems is a very detailed one that involves multiple steps and multiple crafting devices. These are as follows:

Gem Deposits  First you must gather gem minerals from the gem deposits.

Gem Cutting Stone  Used to cut gems.

Gem Crafters Table  Used to detail cut gems.

Mineral Wash  Used to identify the mystery minerals that are found while mining.

Jewelers Bench  Used to create rings, scarabs, necklaces and amulets.

To begin, the player must locate a gem deposit and successfully dig an uncut gem mineral. The player must have a Gem Chisel equipped in order to mine gem minerals. Once a gem mineral is extracted, it needs to be cut. This is done at the Gem Cutting Stone. The player will need to have a Set of Gem Crafter’s Tools in their inventory. This process will yield either cut gems or flawed gems and gem dust as a bi-product. To detail a cut gem, the player will again need to have a Set of Gem Crafter’s Tools in their inventory. This process is done at the Gem Crafters Table and will yield either fine gems or flawed gems.

To create rings, necklaces, scarabs and amulets, the player must use the Jewelers Bench. These items require a mold, enchanted gems and enchanted ingots.

Occasionally, players will find mystery minerals while mining. These minerals can be identified by washing them in the Mineral Bath. Dexterity (80%) and Charisma (20%) are key abilities for Gem Crafting.

 

WOOD CRAFTING  Wood crafting combines carpentry, bow crafting and fletching. Wood Crafting also involves harvesting wood. This is done by equipping a Woodcutter’s Axe and using it to bash a Hickory Tree, a Mahogany Tree or an Oak Tree. Trees produce branches that can be turned into wood shafts, wood planks and wood staves. To create wood crafting items, the Carpenters Bench must be used while possessing a Set of Carpenter’s Tools. The recipe items are placed into the device and if successful, the item is placed in the player’s inventory. If unsuccessful, the items are destroyed. Wood Crafting recipes can be found in the CNR Recipe Spreadsheet. Dexterity (55%) and Strength (45%)  are key abilities for Wood Crafting.

 

TAILORING  Tailoring involves both the creation of leather and cloth and the creation of leather and cloth based items. These items include various armor types, boots, belts, gloves and cloaks. To create cloth the player must harvest cotton. To create leather, the player must obtain animal skins. These can be acquired by hunting the desired animal and skinning it. To skin an animal, the player must equip a Skinning Knife on the animal corpse. Animal skins are unique to each animal. To create leather, the skins must first be cured. This process is done at the Curing Tub and uses various ingredients. These can be found in the CNR Recipe Spreadsheet. Leather is created at the Hide Rack and requires a cured hide and tanning oil. Tailors must also possess a Sewing Kit in their inventory in order to use the Tailors Table. To craft leather armor and other pieces of clothing, the player must combine the appropriate leather or cloth, a pattern and any other required ingredients. If successful, the item will be placed in the player’s inventory.  If unsuccessful, the items will be destroyed. To create a pattern, the player must include a Book of Patterns and a piece of cloth. These are also made using the Tailors Table. Tailoring also has a few special recipes that make special items. These can also be found in the CNR Recipe Spreadsheet. Dexterity (65%) and Intelligence (35%) are the key abilities for Tailoring.

 

SCRIBING  Scribing involves both the creation of scribing inks and also the creation of magical scrolls. Scribing inks come in three varieties, lesser, average and greater. Scribing inks are created at the Scribing Ink Desk and require eggs, enchanting oil, an empty glass vial as well as other ingredients. If successful, the ink will be placed in the players inventory along with an empty glass vial. If unsuccessful, the recipe ingredients will be destroyed, however the player will still recover the glass vial. Scrolls are divided into 3 categories. The lesser scrolls (levels 1-5) are created at the Lesser Scribing Station, the average scrolls (levels 6-10) are created at the Average Scribing Station, and the greater scrolls (levels 11-15) are created at the Greater Scribing Station. Scrolls are made by combining a blank scroll (made by woodcrafters), the appropriate scribing ink, the appropriate gem dust as well as the required memorized spell. These ingredients are placed in one of the above listed Scribing devices. If successful, the scroll will be placed in the players inventory along with an empty glass vial. If unsuccessful, the recipe ingredients will be destroyed, however the player will still recover the glass vial. Scribing requires the memorization of the corresponding magic spell and the memorized spell will be deleted from the players memorized spell list whether the player is successful or unsuccessful. A complete listing of scribing recipes can be found in the CNR Recipe Spreadsheet. Intelligence (50%) and Wisdom (50%) are the key abilities for Scribing.

 

BREWING  Brewing beer, wine and liquor begin with the gathering of wheat grains. Corn, barley, wheat, rice, rye and oat grains are all usable. Grains must be roasted to bring out their flavor using the Baker’s Oven. The Farmer’s Mill is then used to crack the roasted grains to produce malted gain. Malted grain can then be combined with other natural resources and cooked to make wort using the Brewer’s Kettle. Finally, the wort and sugar are combined with water and bottles in the Brewer’s Keg to produce a tasty alcoholic beverage. Nothing to it! We encourage the builder to add his or her own favorite concoctions!

Note: As of V3.00, brewing is not a tracked trade skill. Players can receive adventuring XP for successfully brewing recipes, but there is no trade XP awarded or tracked in the trade journal. Wisdom (60%) and Constitution (40%) are the key abilities for Brewing.

 

BAKING  Baking permits players to make things such as bread and pies. Gathered grains can be converted to flours or meals using the Farmer’s mill. Oils can be crafted out of many grains and nuts using the Farmer’s Press. Juices can be crafted out of fruits also by using the Farmer’s Press. Eggs can be gathered from chickens by feeding them either corn grains or corn meal, although they will produce eggs three times faster eating corn meal.  Milk can be gathered from cows by feeding them a variety of different grains. Cows prefer some grains above others and will oblige you for your donations by producing milk faster.  Flour, eggs, milk, salt, sugar and fruits are typical ingredients used in the bread and pie recipes. These can be crafted by the Baker’s Oven. Wisdom (60%) and Constitution (40%) are the key abilities for Baking.

 

Note: As of V3.05, baking is not a tracked trade skill. Players can receive adventuring XP for successfully baking recipes, but there is no trade XP awarded or tracked in the trade journal.